Gaming programs for all ages at the library : a practical guide for librarians

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Where to find it

Information & Library Science Library

Call Number
Z716.33 .B78 2018
Status
Available

Authors, etc.

Names:

Summary

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: -how to make the case for library gaming with your administration, -how to acquire and loan gaming materials (whether or not you have the budget for them ), -how to publicize your library gaming programming, and -how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you'll also learn about promotion, assessment, and experiential learning opportunities

Contents

  • Preface: My Own Personal Gaming Adventure p. ix
  • Acknowledgments p. xvii
  • Chapter 1 A Short History and Survey of Gaming in Libraries p. 1
  • Chapter 2 Making Your Case for Library Gaming Programming with Stakeholders p. 11
  • Chapter 3 How to Acquire Games and Gaming Materials for Your Library with Minimal Overhead Cost p. 19
  • Chapter 4 How to Circulate Your Library Gaming Collection and Live to Tell the Tale p. 25
  • Chapter 5 How to Create, Evaluate, and Assess Gaming Programming for Your Library p. 33
  • Chapter 6 How to Implement Board Game Programming in Your Library p. 41
  • Chapter 7 How to Implement Video Game Programming in Your Library p. 55
  • Chapter 8 How to Support Pokémon Go and Other Augmented Reality Games at Your Library p. 67
  • Chapter 9 Role-Playing Games in the Library p. 75
  • Chapter 10 How to Run a Library Trivia Event p. 95
  • Chapter 11 How to Leverage Your MakerSpace to Help Bolster Your Library Gaming Program p. 113
  • Bibliography: Leveling Up: Reading and Recommended Playing p. 127
  • Index p. 131
  • About the Author p. 135

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