Handbook of virtual humans

cover image

Where to find it

Information & Library Science Library

Call Number
TR897.7 .H37 2004
Status
Available

Summary

Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.

Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area.

Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.

Contents

  • Preface
  • List of Contributors
  • List of Figures
  • List of Tables
  • 1 An Overview of Virtual Humans Nadia Magnenat Thalmann and Daniel Thalmann
  • 2 Face Cloning and Face Motion Capture Wonsook Lee and Taro Goto and Sumedha Kshirsagar and Tom Molet
  • 3 Body Cloning and Body Motion Capture Pascal Fua and Ralf Plaenkers and WonSook Lee and Tom Molet
  • 4 Anthropometric Body Modeling Hyewon Seo
  • 5 Body Motion Control Ronan Boulic and Paolo Baerlocher
  • 6 Facial Deformation Models Prem Kalra and Stephane Garchery and Sumedha Kshirsagar
  • 7 Body Deformations Amaury Aubel
  • 8 Hair Simulation Sunil Hadap
  • 9 Cloth Simulation Pascal Volino and Frederic Cordier
  • 10 Expressive Speech Animation and Facial Communication Sumedha Kshirsagar and Arjan Egges and Stephane Garchery
  • 11 Behavioral Animation Jean-Sebastien Monzani and Anthony Guye-Vuilleme and Etienne de Sevin
  • 12 Body Gesture Recognition and Action Response Luc Emering and Bruno Herbelin
  • 13 Interaction with 3-D Objects Marcello Kallmann
  • 14 Groups and Crowd Simulation Soraia Raupp Musse and Branislav Ulicny and Amaury Aubel
  • 15 Rendering of Skin and Clothes Neeharika Adabala
  • 16 Standards for Virtual Humans Stephane Garchery and Ronan Boulic and Tolga Capin and Prem Kalra
  • Appendix A Damped Least Square Pseudo-Inverse J+ A
  • Appendix B H-Anim Joint and Segment Topology
  • Appendix C Facial Animation Parameter Set
  • References
  • Index

Subjects

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