Programming Android

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Where to find it

Information & Library Science Library

Call Number
QA76.76.A65 M43 2012
Status
Available

Undergrad Library

Call Number
QA76.76.A65 M43 2012
Status
Available

Authors, etc.

Names:

Summary

Get thoroughly up to speed on Android programming, and learn how to create up-to-date user experiences for both handsets and tablets. With this book's extensively revised second edition, you'll focus on Android tools and programming essentials, including best practices for using Android 4 APIs. If you're experienced with Java or Objective-C, you'll gain the knowledge necessary for building well-engineered applications.



Programming Android is organized into four parts:

Part One helps programmers with some Java or iOS experience get off to a fast start with the Android SDK and Android programming basics. Part Two delves into the Android framework, focusing on user interface and graphics class hierarchies, concurrency, and databases. It's a solid foundation for understanding of how the most important parts of an Android application work. Part Three features code skeletons and patterns for accelerating the development of apps that use web data and Android 4 user interface conventions and APIs. Part Four delivers practical coverage of Android's multimedia, search, location, sensor, and account APIs, plus the Native Development Kit, enabling developers to add advanced capabilities.

This updated edition of Programming Android focuses on the knowledge and developer priorities that are essential for successful Android development projects.

Contents

Incomplete contents: Part I. Tools and Basics. 1. Installing the Android SDK and Prerequisites --- 2. Java for Android --- 3. The Ingredients of an Android Application --- 4. Getting Your Application into Usersʹ Hands --- 5. Eclipse for Android Software Development ---- Part II. About the Android Framework. 6. Building a View --- 7. Fragments and Multiplatform Support --- 8. Drawing 2D and 3D Graphics --- 9. Handling and Persisting Data ---- Part III. A Skeleton Application for Android. 10. A Framework for a Well-Behaved Application --- 11. Building a User interface --- 12. Using Content Providers --- 13. A Content Provider as a Façade for a RESTful Web Service ---- Part IV. Advanced Topics . 14. Search --- 15. Location and Mapping --- 16. Multimedia --- 17. Sensors, NFC, Speech, Gestures, and Accessibility --- 18. Communication, Identity, Sync, and Social Media --- 19. The Android Native Development Kit (NDK).

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