Interaction design : beyond human-computer interaction

cover image

Where to find it

Information & Library Science Library

Call Number
QA76.9.H85 P72 2011
Status
Available
Call Number
QA76.9.H85 P72 2011
Status
On Hold
Item Note
1 hold currently placed on this item

Summary

A revision of the #1 text in the Human Computer Interaction field, Interaction Design, the third edition is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design and ubiquitous computing.

The authors are acknowledged leaders and educators in their field, with a strong global reputation. They bring depth of scope to the subject in this new edition, encompassing the latest technologies and devices including social networking, Web 2.0 and mobile devices. The third edition also adds, develops and updates cases, examples and questions to bring the book in line with the latest in Human Computer Interaction.

Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principles ought to apply to Interaction Design, but crucially how they can be applied. The book focuses on how to design interactive products that enhance and extend the way people communicate, interact and work. Motivating examples are included to illustrate both technical, but also social and ethical issues, making the book approachable and adaptable for both Computer Science and non-Computer Science users. Interviews with key HCI luminaries are included and provide an insight into current and future trends.

The book has an accompanying website www.id-book.com which has been updated to include resources to match the new edition.

Contents

  • 1 What is interaction design?
  • 1.1 Introduction
  • 1.2 Good and poor design
  • 1.3 What is interaction design?
  • 1.4 The user experience
  • 1.5 The process of interaction design
  • 1.6 Interaction design and the user experience
  • 2 Understanding and conceptualizing interaction
  • 2.1 Introduction
  • 2.2 Understanding the problem space and conceptualizing design
  • 2.3 Conceptual models
  • 2.4 Interface metaphors
  • 2.5 Interaction types
  • 2.6 Paradigms, theories, models, and frameworks
  • 3 Cognitive aspects
  • 3.1 Introduction
  • 3.2 What is cognition?
  • 3.3 Cognitive frameworks
  • 4 Social interaction
  • 4.1 Introduction
  • 4.2 Being social
  • 4.3 Face-to-face conversations
  • 4.4 Remote conversations
  • 4.5 Telepresence
  • 4.6 Co-presence
  • 4.7 Emergent social phenomena
  • 5 Emotional interaction
  • 5.1 Introduction
  • 5.2 Emotions and the user experience
  • 5.3 Expressive interfaces
  • 5.4 Frustrating interfaces
  • 5.5 Persuasive technologies and behavioural change
  • 5.6 Anthropomorphism and zoomorphism
  • 5.7 Models of emotion
  • 6 Interfaces
  • 6.1 Introduction
  • 6.2 Interface types
  • 6.3 Natural user interfaces
  • 6.4 Which interface?
  • 7 Data gathering
  • 7.1 Introduction
  • 7.2 Five key issues
  • 7.3 Data recording
  • 7.4 Interviews
  • 7.5 Questionnaires
  • 7.6 Observation
  • 7.7 Choosing and combining techniques
  • 8 Data analysis, interpretation, and presentation
  • 8.1 Introduction
  • 8.2 Qualitative and quantitative
  • 8.3 Simple quantitative analysis
  • 8.4 Simple qualitative analysis
  • 8.5 Tools to support data analysis
  • 8.6 Using theoretical frameworks
  • 8.7 Presenting the findings
  • 9 The process of interaction design
  • 9.1 Introduction
  • 9.2 What is involved in interaction design?
  • 9.3 Some practical issues
  • 10 Establishing requirements
  • 10.1 Introduction
  • 10.2 What, How, and Why?
  • 10.3 What are requirements?
  • 10.4 Data gathering for requirements
  • 10.5 Data analysis, interpretation, and presentation
  • 10.6 Task description
  • 10.7 Task analysis
  • 11 Design, prototyping, and construction
  • 11.1 Introduction
  • 11.2 Prototyping and construction
  • 11.3 Conceptual design: moving from requirements to first design
  • 11.4 Physical design: getting concrete
  • 11.5 Using scenarios in design
  • 11.6 Using prototypes in design
  • 11.7 Support for design
  • 12 Introducing evaluation
  • 12.1 Introduction
  • 12.2 The why, what, where, and when of evaluation
  • 12.3 Types of evaluation
  • 12.4 Evaluation case studies
  • 12.5 What did we learn from the case studies?
  • 13 An evaluation framework
  • 13.1 Introduction
  • 13.2 DECIDE: A framework to guide evaluation
  • 14 Evaluation Studies: From Controlled to Natural Settings
  • 14.1 Introduction
  • 14.2 Usability testing
  • 14.3 Experiments
  • 14.4 Field studies
  • 15 Evaluation: Inspections, Analytics and Models
  • 15.1 Introduction
  • 15.2 Inspections: heuristic evaluation and walkthroughs
  • 15.3 Analytics
  • 15.4 Predictive models

Subjects

Subject Headings A:

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