Mobile technology for children : designing for interaction and learning

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Where to find it

Information & Library Science Library

Call Number
TK6570.M6 M63 2009
Status
Available

Authors, etc.

Names:

Summary

Children are one of the largest new user groups of mobile technology -- from phones to micro-laptops to electronic toys. These products are both lauded and criticized, especially when it comes to their role in education and learning. The need has never been greater to understand how these technologies are being designed and to evaluate their impact worldwide. Mobile Technology for Children brings together contributions from leaders in industry, non-profit organizations, and academia to offer practical solutions for the design and the future of mobile technology for children.

Contents

  • Foreword: Water Jugs and Ringtones Jason Bellone
  • Introduction: Defining Mobile Technologies, Children and Learning Allison Druin
  • Section 1 The Landscape
  • Chapter 1 How Mobile Technologies Are Changing the Way Children Learn Yvonne Rogers and Sara Price
  • Chapter 2 Harnessing the Potential of Mobile Technologies for Children and Learning Carly Shuler and Dixie Ching and Armanda Lewis and Michael H. Levine and Joan Ganz Cooney Center at Sesame Workshop
  • Chapter 3 Pocket Rockets: The Past, Present and Future of Children's Portable Computing Warren Buckleitner
  • Chapter 4 Social Impacts of Mobile Technologies for Children: Keystone or Invasive Species? Christopher Hoadley
  • Chapter 5 A Disruption is Coming: A Primer for Educators on the Mobile Technology Revolution Elliot Soloway
  • Section 2 Designing Mobile Technologies
  • Chapter 6 Mobile Interaction Design Matters Matt Jones
  • Chapter 7 A Child's Mobile Digital Library: Collaboration, Community, and Change Jerry Fails and Allison Druin and Ben Bederson and Ann Weeks and Anne Rose
  • Chapter 8 Adding Space and Senses to Mobile World Exploration Maria Joao Silva and Cristina and Azevedo Gomes and Bruno Pestana and Joao Correia Lopes and Maria Jose Marcelino and Cristina Gouveia and Alexandra Fonseca
  • Chapter 9 LeapFrog Learning Design: Playful Approaches to Literacy, from LeapPad to the Tag Reading System Jim Gray and Jennae Bulat and Carolyn Jaynes and Leap Frog and Anne Cunningham
  • Chapter 10 Designing the Intel-Powered Classmate PC Ramon Morales
  • Section 3 Learning and Use
  • Chapter 11 Early OLPC Experiences in a Rural Uruguayan School Juan Pablo Hourcade and Daiana Beitler and Fernando Cormenzana and Pablo Flores
  • Chapter 12 It's Mine;: Kids Carrying Their Culture Wherever They Go Lisa Guernsey
  • Chapter 13 Mobile Technologies in Support of Young Children's Learning Glenda Revelle
  • Chapter 14 Mobile Technologies for Parent-Child Relationships Svetlana Yarosh and Hilary Davis and Paulina Modlitba Soderlund and Mikael Skov and Frank Vetere
  • Chapter 15 Using Mobile Technology to Unite (for) Children Christopher Fabian and Erica Kochi
  • Chapter 16 Designing the Future Janet Read and Allison Druin

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