Evaluating children's interactive products : principles and practices for interaction designers

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Where to find it

Information & Library Science Library

Call Number
TS171.4 .E93 2008
Status
Available

Authors, etc.

Names:

Summary

Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children -- whether toys, games, educational products, or websites -- are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management.

Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies.

This book is recommended for usability experts, product developers, and researchers in the field.

Contents

  • Part 1 Children and Technology
  • 1 What is a Child
  • 2 Children and Interactive Technology
  • 3 The Interactive Product Lifecycle
  • Part 2 Evaluating with and for Children
  • 4 Ethical Practice in Evaluations
  • 5 Planning the Evaluation Study
  • 6 Before the Evaluation
  • 7 During the Evaluation
  • 8 After the Evaluation
  • Part 3 Methods of Evaluation
  • 9 Recording and Logging
  • 10 Observation Methods
  • 11 Verbalization Methods
  • 12 The Wizard of oz Method
  • 13 Survey Methods
  • 14 Diaries
  • 15 Inspection Methods
  • Part 4 Case Studies
  • 16 Case Study 1: Game-Controlling Gestures in Interactive Games
  • 17 Case Study 2: Embedding Evaluation in The Design of a Pervasive Game Concept
  • 18 Case Study 3: Using Survey Methods and Efficiency Metrics

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